“Sequencing”, what on earth is that? Well you see, certain PCNY Pokémon “go together”. Not in the sense of a single evolutionary line or breeding compatibility, but in that they were distributed from one of the PC New York’s four “Gotta Catch ‘Em All” (GCEA) stations during a particular, retraceable timeframe. Through sequencing, we try and work out what was distributed when.

Think of it like this. Your workplace probably has a coffeemaker, right? That’s our GCEA station. During, say, the fourth week of October 2003 (Ghost Week), it was able to randomly dispense four different flavours of coffee (four Pokémon). Sometime during that week, a hypothetical Joe filled up a whole tray with back-to-back coffees. Meryl did the same, as did Harry. Now, the magic of the sequencing technique is that by parsing ~~coffee grounds~~ scraps of Pokémon data, we can learn how many minutes, hours or even days apart Joe, Meryl and Harry used the coffee machine. In turn, this provides us with clues how long a particular combination of flavours (a campaign) was active. It may even, under certain conditions, help us to identify the exact day some 20 years ago that each got their coffees. And if the coffees (Pokémon) handed down by Joe, Meryl and Harry don’t match up at all, this suggests that same flavour combination (campaign) was put back on on another occasion. Neat, huh?

Now, the goal of the sequencing effort is aid in the reconstruction of a fine-grained GCEA campaign timeline. Official sources are scant, and distribution windows derived from memory card campaign data tell us only what was intended, not what transpired. For example, sequencing has borne out that July 2004’s Pokémon Box distribution continued (far) longer than official sources would have it. But I’m getting ahead or myself. To better understand the sequencing tools at our disposal, and why – despite our best efforts – there is yet a divide between the practical outcomes and theoretical potential of sequencing, let’s start by taking a short primer on the inner workings of the friendly-looking GCEA “machines”.

If one were to strip away the custom facade of any of the Center’s four GCEA stations, one would find concealed several pieces of electronics. Most noticeably, each of the stations housed an archetypal turquoise “NR Reader” GameCube DevConsole. To facilitate PCNY distributions, each GameCube took a disc containing the distribution software as well as two memory cards, one in slot B with system data (“machine in formation”) required to make the system tick, and one with campaign data in slot A instructing the station what Pokémon to provide during what timeframe. Attached to controller port 4 was a “cart writer” that interfaced between the Cubes and players’ copies of Ruby or Sapphire. A guest would insert their RS game directly into a cartridge slot poking out from the concealed cart writer and, upon confirmation, have a Pokémon uploaded straight to their in-game party. By way of visual cue, a Gameboy Advance connected to Cube controller port 3 played back a classic Pokémon transfer animation. This intricate multi-part setup was developed by Intelligent Systems (of Fire Emblem fame) specifically for the PC New York, initially to service the GSC games of Gen2 and later, in early to mid 2003, modified for use with Ruby & Sapphire. For a visual illustration and broader explanation of this hardware, check out Hard4Games’ video on the subject.

Now, each time a user jacked in an RS cart and pressed “confirm”, a Pokémon and all of its characteristics like nature, IVs and a vitally important hidden identifier called PID were determined there and then. The GCEA also conferred two other pieces of Pokémon data critical to constructing a timeline: Original Trainer Name (or OTN) and Trainer ID (TID). Let’s start with the Trainer Name. As has been the standard for event Pokémon from their very conception, the OTN reflected a key piece of information about the distribution, in this case which of four GCEA stations it was derived from: PCNYa, PCNYb, PCNYc, or PCNYd. Or more accurately, which of the four slot B “machine info” memory cards was plugged into which station. The GCEA stations were in fact unnumbered, and PCNY OTN were therefore *not* determined by some immutable on-board identifier tacked onto the stations themselves (as was long thought).

Not that all of the GCEA stations actively ran campaigns all of the time. Out of four total booths, at most two operated concurrently during Generation III. Located on the first (US) floor of the Center, primary sources suggest that the two machines nearest the windows were usually, if not always, shut off for precautionary reasons as this sheltered corner proved to difficult to monitor, and children sadly reported theft of personal items from backpacks left there. Technical analysis rhymes with this anecdotal insight: 2003 campaigns only ever had OTNs PCNYb and PCNYc; 2004 campaigns PCNYc and PCNYd. Sources further suggest that for a time between December 2003 and March 2004, *all four* machines were permanently powered down as management lost confidence in their usefulness, not to be switched back on until April 2004. And indeed – no unallocated campaigns that would fill this void have been found, with the possible exception of BC (or CD) Dragons.^{1}

What’s intriguing is how out of four potential PCNY OTN, only three – B, C and D – exist in the wild. The 2003 and 2004 campaign blocs both include PCNYc, yet neither sports PCNYa. For years, the absence of OT “PCNYa” fed the common belief that one of the stations (popularly dubbed “machine A”) had broken. Yet staff recall that all four stations functioned fine, even if the two unfortunately situated ones were commonly offline, or perhaps on demo duty. We now understand that the explanation the missing-in-action PCNYa lies elsewhere: the memory card labelled “A” in fact produced OT PCNYc. The sequencing implication is that we needn’t look for Pokémon marked “PCNYa” because they cannot logically exist, just like campaigns cannot exceed the practical maximum of two unique OTNs (it’s either B & C, or C & D).^{2}

Right. Now for that second piece of pertinent information the GCEA stations bestowed upon their Pokémon: Trainer IDs (TID). Gen3 event Pokémon TID often point to the starting date of a particular event. The 2004 Tanabata Jirachi for example had a TID of “40707” for July 7, 2004 the first day of the Star Festival on the Gregorian Calendar. Alternatively TIDs might be set to some commemorative number, like “00010” for Pokemon’s Tenth Anniversary “Journey Across America” event series. Unusually, PCNY Pokémon were numbered sequentially. Until a GCEA station was reset, every new Pokémon it produced had its TID incremented by +1 compared to the previous. Meaning, for instance, that the first Pokémon of the day spat out by “machine” B would always be numbered PCNYb 00001, the second PCNYb 00002, the third PCNYb 00003, and so on, up to a theoretical maximum of 65535. By simply surveying the highest TIDs of preserved PCNY Pokémon, we can begin to make guesstimations about the popularity of any given campaign. It’s brilliant.

Seems simple, right? Combine OTN with TID and you have your sequence right there! Why bother with technical analysis? Ah. Distro reruns. Reruns? Yes. PC New York staff could reinstate any given campaign at any time by reverting a GameCube’s internal clock to its appropriate programmed distribution window, provided they had the right memory cards on hand, of course. (Reprogramming of which was done at Japan HQ.) Take “Dragon Week”, for example. It’s fair to assume a powerful *dragon* distribution was popular with visitors to the Center. So did it truly run only once, for a week in early October 2003? Or was it put back on for Christmas, perhaps, as sources tenuously suggest? Did it make a wholly unaccounted for reappearance somewhere in late Spring 2004? Theoretically, anything is possible, limited only by the (unknowable) actions of PCNY staff. As such, even if no machine resets occurred in the midst of a campaign, and no machine hiccups took place that could splice perfectly good Pokémon chains, any campaign can theoretically have multiple distinct sequences. And many do: there isn’t a single distribution bar May 2004’s “Sheep & Wolf” of which we don’t have multiple. Surface-level analysis has difficulty dealing with TID/OTN overlap between sequences, and when used in isolation may cause false positives (Dragon Week’s PCNYc 00021-00026 really *look* like they ought to fit together, but they don’t!) Similarly, OT/TID “blocs” can often be shuffled to connect up in any number of ways – but which is the correct one? To say nothing of working out the timegaps between them.

Timegaps. What TID/OTN analysis alone cannot tell us at all is timegaps. The OTN/TID combinations of, say, PCNYb 00100 and 00101 could have been generated 10 seconds, 10 minutes, or 10 hours apart – and there is simply no way to tell off surface-level information. Redeeming a GCEA Pokémon was quick: a speedy customer could generate one every 10-15 seconds, so timegaps could be tiny, or huge, if nobody was using a particular machine (or if it was left on overnight)!

This is where we must dig deeper. *Technical* sequencing picks up where common logic leaves off. Happily, the output of GCEA stations followed predictable pseudo-random patterns. Unseen by the end user, while active a GCEA station its pseudo-random number generator (PRNG) advanced with every frame for a total of 60 RNG calls per second. PCNY Pokémon their natures and IV spreads are derived from this PNRG state, and critically, so are their 8-digit hexadecimal Pokémon Identifiers (or PID).^{3} Why is this information useful to us? Well, because in a stroke of great fortune, we came to know the precise algorithmic variant. Normally unknowable to players, the discovery of DanTrain’s monolithic PCNY stash allowed Project Pokémon wizards to find and reverse-engineer the PID relationship between his Pokémon and thus crack the algorithm.

Algorithm in hand, we are able to group preserved PCNY into accurate, distinct sequences. We can assert with confidence, for example, that “CD Dragons” had a minimum of *five* unique C sequences, which is a lot, hinting at redistribution(s). And since we know that the GCEA station RNG advanced 60x/second, timegaps between Pokémon in a single chain naturally emerge.^{4} Staying with Dragon Week, over five hours separate PCNYc 149 Flygon and PCNYc 791 Seadra (~1.1 million frames). Such time intervals reveal how pressured a user was (or wasn’t) in his redeems, which provides clues to the popularity of a campaign at any given time. The hugely impressive 99c-521c Monster Mosh sequence is a great example: just 80 minutes separate its start and finish, suggesting a frenetic scramble at the machines where one Pokémon was redeemed every ~11 seconds! By contrast, Inkydog26 took 78 minutes total to gather his impressively lengthy sequence of 56 Spring Flingers – a leisurely pace that implies he had the place mostly to himself. Such remarkable chains allow us to speculate on the timing of a sequence inside a campaign (long chains on weekends); sequences that, in some instances, we can tie to specific dates. The aforementioned Dragon Week and Monster Mosh may both have been Day 1 of their respective distributions. And in what is perhaps sequencing’s greatest success, we were able to string together 2004 Box Pokémon from many different owners *and* prove conclusively distribution overshoot, thus confirming what scraps of anecdotal evidence had long indicated. In this manner, technical sequencing is the gateway to a veritable treasure trove of insights. Its potential only increases with more data points. (So please, if you own original PCNY, donate them for research!)

There’s another helpful dimension to sequencing: Pokémon authenticity. I’ve commented elsewhere how publication of the PCNY algorithm, the possible release of modified distribution software, or even the simple monetisation of existing equipment makes possible the full reproduction of PCNY Pokémon exactly as distributed all these years ago. However, armed with an exhaustive dictionary of historical PCNY sequences, we are able to identify even replicas that otherwise pass all checks. This is critical to the ultimate goal of maintaining an accurate historical record.

Now for the data itself. Each bloc below marked “Seq X” makes for a distinct chain. Where significant or notable timegaps exist between two surviving PCNY of a single sequence, these are given. As you will see, we don’t have very many examples of a sequence spanning multiple days, which could mean any number of things. It could mean the distribution hardware was manually reset more frequently than our information suggests – perhaps as a matter of routine maintenance, or to resolve software errors. It could also mean that the chief donators of our small sample size – GoldUrsaring, DanTrain, and Inkydog – liked to visit the Center on specific days only due to real-life commitments. Saturday shortly after a reset or a Sunday seem like good candidates. We also have a number of sequences of __one__, ie. Pokémon that don’t chain with anything else, which would be inherently suspect hadn’t they come from reliable sources before the PCNY algorithm was cracked.

Pokémon have been colour-coded by original owner. Key:

Inkydog26 (227 Pokémon)

DanTrain (141 Pokémon)

Aurora (64 Pokémon)

GoldUrsaring (18 Pokémon)

Chaos#### (7 Pokémon)

Kris (5 Pokémon)

Alchem1stX (2 Pokémon)

Unknown (16 + 2 Pokémon)

—–

__Evolution Stone Promotion__

August 30 to September 4, 2003

OTs: PCNYb, PCNYc

– Pikachu: 25%

– Staryu: 25%

– Gloom (Sun Stone): 25%

– Gloom (Leaf Stone): 25%

Seq. B1

PCNYb 3 Gloom

PCNYb 4 Gloom

PCNYb 9 Gloom

PCNYb 18 Staryu

Seq. B2

PCNYb 216 Staryu

PCNYb 217 Gloom

Seq. B3

PCNYb 1035 Pikachu

Seq. C1

PCNYc 24 Staryu

PCNYc 25 Staryu

PCNYc 45 Pikachu

PCNYc 52 Pikachu

PCNYc 53 Gloom

Seq. C2

PCNYc 62 Gloom

PCNYc 63 Gloom

PCNYc 64 Pikachu

PCNYc 123 Gloom

PCNYc 128 Gloom

PCNYc 138 Gloom

PCNYc 216 Pikachu

PCNYc 217 Gloom

PCNYc 218 Pikachu

PCNYc 224 Staryu

PCNYc 225 Gloom

PCNYc 238 PIkachu

PCNYc 274 Pikachu

PCNYc 276 Gloom

PCNYc 297 Pikachu

PCNYc 310 Gloom

PCNYc 323 Staryu

Seq. C3

PCNYc 652 Pikachu

Seq. C4

PCNYc 1068 Pikachu

__Dragon Week – Variant BC__

September 29 to October 3, 2003 (?)

OTs: PCNYb, PCNYc

– Salamence (Scary Face): 25%

– Flygon (Screech): 25%

– Altaria (Refresh): 25%

– Seadra [Lv.32] (Leer): 25%

Seq. B1

PCNYb 1 Seadra

PCNYb 36 Flygon [+2hrs]

PCNYb 48 Salamence [+38min]

Seq. B2

PCNYb 52 Altaria

Seq. B3

PCNYb 71 Flygon

Seq. B4

PCNYb 97 Salamence

PCNYb 120 Altaria

PCNYb 121 Flygon

PCNYb 122 Altaria

PCNYb 123 Altaria

Seq. C1

PCNYc 14 Altaria

PCNYc 16 Flygon

PCNYc 17 Flygon

PCNYc 18 Flygon

PCNYc 30 Flygon

PCNYc 33 Flygon

PCNYc 34 Flygon

__Dragon Week – Variant CD__

September 29 to October 3, 2003 (?)

OTs: PCNYc, PCNYd

– Salamence: 25%

– Flygon: 25%

– Altaria (Ice Beam): 12.5%

– Altaria (Flamethrower): 12.5%

– Seadra (Ice Beam): 12.5%

– Seadra (Leer): 12.5%

Seq. C1

PCNYc 2 Seadra (Leer) [3min from start]

PCNYc 4 Salamence (Thrash)

PCNYc 11 Seadra (Ice Beam) [+3min]

PCNYc 12 Flygon (Flamethrower)

PCNYc 13 Seadra (Leer)

PCNYc 21 Seadra (Ice Beam)

PCNYc 22 Flygon (Flamethrower)

PCNYc 24 Altaria (Ice Beam)

PCNYc 25 Salamence (Thrash) [Lonely]

Seq. C2

PCNYc 23 Salamence (Thrash) [16min from start]

PCNYc 25 Salamence (Thrash) [Rash] [+31sec]

PCNYc 26 Salamance (Thrash)

PCNYc 141 Altaria (Flamethrower) [+2h 30min]

PCNYc 142 Altaria (Ice Beam)

PCNYc 144 Flygon (Flamethrower)

Seq. C3

PCNYc 61 Salamence (Thrash)

PCNYc 62 Seadra (Ice Beam)

PCNYc 67 Altaria (Ice Beam)

PCNYc 212 Altaria (Ice Beam) [+97hrs?]

Seq. C4

PCNYc 108 Salamence (?)

PCNYc 110 Seadra (Ice Beam)

PCNYc 114 Salamence (Thrash)

PCNYc 115 Seadra (Ice Beam)

PCNYc 116 Salamence (Thrash)

Seq. C5

PCNYc 148 Altaria (Flamethrower)

PCNYc 149 Flygon (Flamethrower)

PCNYc 791 Seadra (Leer) [+5.2hrs]

PCNYc 798 Salamence (?)

Seq. D1

PCNYd 67 Seadra (Leer)

PCNYd 68 Flygon (Flamethrower)

PCNYd 69 Seadra (Ice Beam)

PCNYd 71 Altaria (Flamethrower)

PCNYd 72 Salamence (Thrash)

PCNYd 77 Flygon (Flamethrower)

PCNYd 79 Salamence (Thrash)

Seq. D2

PCNYd 89 Altaria Flamethrower)

PCNYd 91 Seadra (Leer)

PCNYd 94 Altaria (Flamethrower)

Seq. D3

PCNYd 210 Seadra (Leer)

PCNYd 211 Flygon (Flamethrower)

PCNYd 366 Altaria (Flamethrower) [+1h 48min]

PCNYd 368 Flygon (Flamethrower)

PCNYd 369 Altaria (Flamethrower)

__Ghost Week__

October 18 to 24, 2003

OTs: PCNYb, PCNYc

– Duskull (25%)

– Shuppet (25%)

– Cacturne (25%)

– Shedinja (25%)

Seq. B1

PCNYb 266 Duskull

PCNYb 267 Cacturne

PCNYb 268 Cacturne

PCNYb 269 Shuppet

Seq. B2

PCNYb 913 Cacturne

Seq. B3

PCNYb 996 Duskull

PCNYb 997 Cacturne

PCNYb 998 Cacturne

PCNYb 999 Cacturne

PCNYb 1034 Duskull [+3hrs]

PCNYb 1035 Shuppet

PCNYb 1037 Shuppet

PCNYb 1039 Shuppet

PCNYb 1113 Duskull [+25hrs]

PCNYb 1114 Shedinja

PCNYb 1115 Cacturne

PCNYb 1116 Duskull

PCNYb 1118 Shedinja

PCNYb 1119 Shuppet

PCNYb 1120 Cacturne

PCNYb 1121 Shedinja

PCNYb 1122 Shuppet

PCNYb 1124 Shuppet

PCNYb 1125 Shuppet

PCNYb 1126 Shuppet

PCNYb 1127 Shuppet

PCNYb 1129 Cacturne

PCNYb 1130 Cacturne

PCNYb 1131 Cacturne

PCNYb 1132 Shedinja

PCNYb 1133 Shuppet

PCNYb 1134 Shuppet

PCNYb 1135 Cacturne

PCNYb 1137 Duskull

PCNYb 1139 Shuppet

PCNYb 1140 Shuppet

PCNYb 1141 Cacturne

PCNYb 1142 Shuppet

PCNYb 1144 Shedinja

PCNYb 1145 Cacturne

PCNYb 1147 Shedinja

PCNYb 1148 Shuppet

Seq. C1

PCNYc 6 Duskull

PCNYc 7 Shuppet

PCNYc.8 Cacturne

PCNYc 9 Shuppet

PCNYc 10 Shedinja

Seq. C2

PCNYc 79 Duskull

PCNYc 80 Shedinja

PCNYc 81 Cacturne

PCNYc 89 Shedinja

PCNYc 90 Cacturne

PCNYc 91 Cacturne

PCNYc 92 Shedinja

PCNYc 93 Duskull

PCNYc 95 Duskull

PCNYc 96 Shedinja

Seq. C3

PCNYc 462 Cacturne

Seq. C4

PCNYc 745 Shedinja

__Monster Mosh__

October 25 to 31, 2003

OTs: PCNYb, PCNYc

– Exploud Lv50 (12.5%)

– Exploud Lv100 (12.5%)

– Aggron Lv50 (12.5%)

– Aggron Lv100 (12.5%)

– Crawdaunt Lv50 (12.5%)

– Crawdaunt Lv100 (12.5%)

– Wailord Lv50 (12.5%)

– Wailord Lv100 (12.5%)

Seq. B1

PCNYb 72 Lv 50 Exploud

PCNYb 79 Lv 100 Exploud

PCNYb 80 Lv 50 Wailord

PCNYb 81 Lv 50 Wailord

Seq. B2

PCNYb 105 Lv 50 Exploud

PCNYb 106 Lv 100 Crawdaunt

PCNYb 109 Lv 50 Crawdaunt

PCNYb 377 Lv 100 Wailord

Seq. C1

PCNYc 6 Lv 100 Wailord

PCNYc 7 Lv 50 Exploud

PCNYc 8 Lv 50 Wailord

PCNYc 9 Lv 50 Exploud

PCNYc 10 Lv 100 Exploud

PCNYc 16 Lv 100 Wailord

PCNYc 18 Lv 50 Aggron

PCNYc 19 Lv 50 Exploud

PCNYc 20 Lv 50 Crawdaunt

PCNYc 34 Lv 50 Exploud

PCNYc 35 Lv 50 Exploud

PCNYc 36 Lv 50 Crawdaunt

Seq. C2

PCNYc 85 Lv 100 Crawdaunt

PCNYc 87 Lv 50 Wailord

PCNYc 95 Lv 100 Aggron [+5min]

PCNYc 96 Lv 50 Aggron

PCNYc 98 Lv 100 Aggron

PCNYc 101 Lv 50 Aggron

PCNYc 104 Lv 50 Wailord

PCNYc 107 Lv 50 Crawdaunt

PCNYc 108 Lv 50 Exploud

PCNYc 112 Lv 50 Crawdaunt

PCNYc 114 Lv 100 Crawdaunt

PCNYc 115 Lv 100 Exploud

PCNYc 116 Lv 100 Exploud

PCNYc 118 Lv 50 Aggron

PCNYc 236 Lv 50 Wailord [+1hr]

PCNYc 237 Lv 100 Aggron

PCNYc 238 Lv 50 Crawdaunt

PCNYc 734 Lv 50 Aggron [+4hrs]

PCNYc 906 Lv 100 Exploud [+2.5hrs]

Seq. C3

PCNYc 95 Lv 50 Aggron

PCNYc 107 Lv 50 Wailord

PCNYc 397 Lv 50 Wailord

PCNYc 398 Lv 100 Exploud

PCNYc 588 Lv 100 Wailord

PCNYc 598 Lv 100 Exploud

Seq. C4: *Saturday, October 25 2003* (?)

PCNY 99 Lv50 Aggron

PCNYc 521 Lv 50 Aggron [+80min (?)]

PCNYc 600 Lv 100 Crawdaunt [+3hrs]

PCNYc 601 Lv 50 Aggron

PCNYc 602 Lv 50 Crawdaunt

PCNYc 603 Lv 50 Aggron

PCNYc 605 Lv 50 Exploud

PCNYc 609 Lv 50 Crawdaunt

PCNYc 610 Lv 50 Wailord

PCNYc 611 Lv 50 Wailord

__Spring Fling__

April 19 to 25, 2004

OTs: PCNYc, PCNYd

– Gardevoir (50%)

– Tropius (25%)

– Salamence (25%)

Seq. C1

PCNYc 135 Gardevoir

Seq. C2

PCNYc 136 Gardevoir

Seq. D1

PCNYd 6 Salamence

PCNYd 10 Salamence

Seq. D2

PCNYd 16 Tropius

PCNYd 17 Gardevoir

PCNYd 18 Salamence

PCNYd 111 Salamence [+3.5hrs]

Seq. D3

PCNYd 29 Gardevoir

PCNYd 39 Tropius

PCNYd 102 Salamence [+3.7hrs]

Seq. D4

PCNYd 80 Gardevoir

PCNYd 82 Salamence

PCNYd 83 Salamence

PCNYd 84 Tropius

PCNYd 100 Gardevoir [+8min]

PCNYd 101 Tropius

PCNYd 103 Gardevoir

PCNYd 105 Tropius

PCNYd 106 Gardevoir

PCNYd 108 Tropius [+5min]

PCNYd 109 Gardevoir

PCNYd 110 Salamence

PCNYd 111 Tropius

PCNYd 112 Gardevoir

PCNYd 113 Tropius

PCNYd 114 Gardevoir

PCNYd 115 Tropius

PCNYd 116 Gardevoir

PCNYd 117 Gardevoir

PCNYd 123 Gardevoir [+3min]

PCNYd 125 Gardevoir

PCNYd 127 Salamence

PCNYd 132 Gardevoir [+11min]

PCNYd 133 Gardevoir

PCNYd 134 Salamence

PCNYd 135 Salamence

PCNYd 136 Tropius

PCNYd 157 Salamence [+15.5min]

PCNYd 158 Gardevoir

PCNYd 159 Gardevoir

PCNYd 160 Salamence

PCNYd 162 Gardevoir [+5min]

PCNYd 163 Gardevoir

PCNYd 164 Tropius

PCNYd 165 Gardevoir

PCNYd 166 Gardevoir

PCNYd 167 Tropius

PCNYd 168 Salamence

PCNYd 169 Tropius

PCNYd 170 Salamence

PCNYd 171 Tropius

PCNYd 172 Gardevoir

PCNYd 173 Gardevoir

PCNYd 174 Gardevoir

PCNYd 175 Tropius

PCNYd 176 Gardevoir

PCNYd 177 Gardevoir

PCNYd 178 Tropius

PCNYd 180 Tropius [+1min]

PCNYd 181 Gardevoir

PCNYd 186 Tropius

PCNYd 187 Tropius

PCNYd 188 Gardevoir

PCNYd 189 Gardevoir

PCNYd 190 Tropius [78min total]

__Sheep & Wolf__

May 15 to 22, 2004

OTs: PCNYc, PCNYd

– Mareep (50%)

– Houndour (50%)

Seq. C1

PCNYc 65 Mareep

PCNYc 125 Houndour [+57min]

PCNYc 330 Houndour

PCNYc 344 Mareep

PCNYc 357 Houndour

PCNYc 358 Houndour

PCNYc 359 Mareep

Seq. D1

PCNYd 7 Mareep

PCNYd 447 Mareep [+4h 18min]

PCNYd 495 Houndour

__Pokémon Box Promotion__

July 10-16, 2004

OTs: PCNYc, PCNYd

– Spite Absol (25%)

– Wish Absol (25%)

– Seviper (25%)

– Flygon (25%)

C SEQUENCES

*Saturday-Sunday, July 10-11*

PCNYc 41 Seviper

PCNYc 43 Absol (?)

PCNYc 281 Flygon [+2.5hrs]

PCNYc 282 Seviper

PCNYc 458 Absol Spite [+2.3hrs]

PCNYc 459 Seviper

PCNYc 460 Absol Spite

PCNYc 461 Absol Wish

PCNYc 656 Flygon [+20hrs]

PCNYc 657 Seviper

PCNYc 658 Seviper

*Tuesday, July 13 (?)*

PCNYc 161 Flygon

PCNYc 167 Absol Spite

PCNYc 169 Seviper

D SEQUENCES

*Saturday-Sunday, July 10-11*

PCNYd 199 Seviper [+?]

PCNYd 200 Absol Wish

PCNYd 201 Seviper

PCNYd 202 Absol Spite

PCNYd 271 Seviper

PCNYd 272 Absol Wish

PCNYd 274 Absol Wish

PCNYd 275 Seviper

PCNYd 287 Absol Wish

PCNYd 288 Absol Spite

PCNYd 291 Absol Spite

PCNYd 292 Seviper

PCNYd 293 Flygon

PCNYd 294 Absol Spite

PCNYd 295 Absol Spite

PCNYd 463 Flygon [next day]

PCNYd 464 Absol Wish

PCNYd 467 Absol Spite

*Monday, July 12*

PCNYd 2 Seviper

PCNYd 3 Absol Spite

*Tuesday, July 13 (?)*

PCNYd 26 Absol Wish

PCNYd 30 Absol Spite

__Baby & Trade Pokémon (Summer 1)__

July 31 to August 6, 2004

OT: PCNYd

– Azurill (25%)

– Wynaut (25%)

– Gorebyss (25%)

– Huntail (25%)

Seq. D1

PCNYd 12 Gorebyss

PCNYd 14 Wynaut

Seq. D2

PCNYd 294 Azurill

PCNYd 299 Azurill

PCNYd 300 Azurill

PCNYd 301 Wynaut

PCNYd 302 Azurill

PCNYd 303 Wynaut

PCNYd 307 Azurill

PCNYd 308 Gorebyss

PCNYd 309 Gorebyss

PCNYd 310 Wynaut

PCNYd 318 Gorebyss

PCNYd 319 Huntail

PCNYd 320 Azurill

PCNYd 321 Azurill

PCNYd 322 Azurill

PCNYd 393 Gorebyss

PCNYd 394 Huntail

PCNYd 395 Huntail

PCNYd 396 Gorebyss

PCNYd 397 Azurill

__Slither & Swim (Summer 2)__

August 7 to 13, 2004

OT: PCNYd

– Seviper (25%)

– Zangoose (25%)

– Milotic (25%)

– Kingdra (25%)

Seq. D1

PCNYd 7 Seviper

PCNYd 8 Seviper

PCNYd 9 Milotic

PCNYd 10 Kingdra

PCNYd 11 Zangoose

PCNYd 12 Seviper

PCNYd 14 Milotic

PCNYd 15 Milotic

PCNYd 16 Milotic

PCNYd 17 Milotic

PCNYd 18 Seviper

PCNYd 19 Zangoose

PCNYd 20 Milotic

PCNYd 21 Zangoose

PCNYd 22 Milotic

PCNYd 24 Seviper

PCNYd 25 Milotic

PCNYd 26 Milotic

PCNYd 27 Seviper

PCNYd 28 Zangoose

PCNYd 29 Seviper

PCNYd 30 Kingdra

PCNYd 31 Zangoose

PCNYd 54 Zangoose

PCNYd 55 Zangoose

PCNYd 57 Zangoose

PCNYd 58 Seviper

PCNYd 60 Zangoose

PCNYd 61 Zangoose

PCNYd 62 Zangoose

PCNYd 63 Kingdra

PCNYd 69 Kingdra

PCNYd 70 Milotic

PCNYd 71 Seviper

PCNYd 72 Kingdra

PCNYd 73 Milotic [44min total]

Seq. D2

PCNYd 177 Seviper

PCNYd 179 Milotic

PCNYd 180 Seviper

PCNYd 181 Kingdra

PCNYd 187 Zangoose

PCNYd 188 Zangoose

PCNYd 189 Kingdra

PCNYd 190 Seviper

PCNYd 191 Kingdra

PCNYd 193 Seviper

PCNYd 194 Seviper

PCNYd 195 Seviper

PCNYd 196 Kingdra

PCNYd 197 Milotic

PCNYd 199 Milotic

PCNYd 200 Seviper [33min total]

Seq. D3

PCNYd 434 Kingdra

PCNYd 438 Milotic

PCNYd 449 Zangoose

PCNYd 670 Zangoose [+2.6hrs]

PCNYd 673 Seviper

PCNYd 674 Kingdra

PCNYd 676 Milotic

Seq. D4

[PCNYd 164 Seviper]

PCNYd 165 Zangoose

PCNYd 172 Zangoose

[PCNYd 180 Kingdra]

PCNYd 200 Seviper

PCNYd 207 Milotic

__Ancients & Aliens (Summer 3)__

August 14 to 20, 2004

OT: PCNYd

– Cradily (25%)

– Armaldo (25%)

– Sableye (25%)

– Mawile (25%)

Seq. D1

PCNYd 73 Cradily

Seq. D2

PCNYd 177 Armaldo

Seq. D3

PCNYd 285 Armaldo

__Trade & Nature Power (Summer 4)__

August 21 to 27, 2004

OT: PCNYd

– Machamp (25%)

– Golem (25%)

– Ludicolo (25%)

– Shiftry (25%)

Seq. D1

PCNYd 30 Shiftry

PCNYd 31 Ludicolo

Seq. D2

PCNYd 65 Machamp

PCNYd 66 Shiftry

PCNYd 100 Shiftry

PCNYd 101 Machamp

PCNYd 102 Machamp

PCNYd 109 Ludicolo

PCNYd 111 Shiftry

PCNYd 112 Shiftry

PCNYd 114 Machamp

PCNYd 115 Ludicolo

PCNYd 117 Ludicolo

PCNYd 118 Shiftry

PCNYd 119 Shiftry

PCNYd 120 Machamp

PCNYd 121 Ludicolo

PCNYd 123 Shiftry

PCNYd 124 Shiftry

PCNYd 125 Ludicolo

PCNYd 126 Machamp

PCNYd 127 Golem

PCNYd 128 Shiftry

PCNYd 129 Machamp

PCNYd 130 Ludicolo

PCNYd 131 Golem

PCNYd 132 Golem

PCNYd 133 Machamp

PCNYd 134 Shiftry

PCNYd 135 Golem

PCNYd 136 Ludicolo

PCNYd 137 Ludicolo

PCNYd 139 Ludicolo

PCNYd 145 Machamp

PCNYd 146 Ludicolo

PCNYd 147 Golem

PCNYd 148 Shiftry

PCNYd 152 Ludicolo

PCNYd 153 Shiftry

PCNYd 154 Ludicolo

PCNYd 155 Golem

PCNYd 156 Machamp

PCNYd 160 Ludicolo

PCNYd 161 Ludicolo

PCNYd 162 Shiftry

PCNYd 163 Shiftry

PCNYd 164 Golem

PCNYd 187 Machamp

PCNYd 188 Ludicolo

PCNYd 189 Golem

PCNYd 190 Shiftry

PCNYd 191 Machamp

PCNYd 197 Golem

PCNYd 198 Machamp

PCNYd 199 Ludicolo

PCNYd 200 Shiftry

PCNYd 201 Shiftry

PCNYd 203 Ludicolo

PCNYd 204 Ludicolo

PCNYd 205 Shiftry

PCNYd 206 Ludicolo

PCNYd 207 Golem

PCNYd 208 Machamp

PCNYd 209 Machamp

PCNYd 210 Ludicolo

PCNYd 211 Machamp

PCNYd 212 Golem [94min total]

Seq. D3

PCNYd 251 Machamp

Seq. D4

PCNYd 277 Machamp

PCNYd 278 Golem

—

Last updated: October 14, 2020

All credit to Sabresite for developing sequencing tools and groundbreaking, trailblazing analysis.

- Source for these insights is former PCNY staffer Aurora. ↵
- Most campaigns have a relative overabundance of Pokémon branded PCNYc compared to B and D. Why this is so is not entirely clear – it may relate to GCEA station positioning. ↵
- Fun fact, species determination is done separately, and uses a modified version of Pokémon Stadium RNG, which is itself legacy from Gen2 PCNY. ↵
- False positives are rare. A full algorithmic cycle takes a theoretical 828.5 days to complete – that’s some ~4.3
**billion**unique PRNG states! ↵