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Harvest Moon: Friends of Mineral Town (2003)

Harvest Moon: Friends of Mineral Town (2003)

I’m conflicted about Harvest Moon: Friends of Mineral Town. On release, Friends of Mineral Town (FoMT) was an innovative title that pushed the boundaries of the farming / social sim genres and raised their mass market appeal. It indisputably laid the groundwork for (spiritual) successors like Animal Crossing and the much more recent Stardew Valley. The problem, however, is just that: the game, by today’s standards – is all groundwork; all the core genre ideas are present in a neonatal sort of way, recognisable but underdeveloped. Add to that an apparent vicious insistence on making life unnecessarily difficult, and many of today’s less determined players will be put off by FoMT long before the game opens up and becomes truly enjoyable.

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Posted by ChronoCritic in Retrospectives