sacred stones

Fire Emblem: Sacred Stones (2005)

Fire Emblem: Sacred Stones (2005)

Many classic RPGs play their storyline cards close to their chest, going to great lengths to craft and sustain a visceral sense of mystery and wonder while you attempt to discover your identity, separate friend from foe, and seek out your destiny. This allows for a journey filled with revelations and plot twists, and leaves you always wanting to learn more.

Fire Emblem: the Sacred Stones takes a different approach. Upon hitting the START-button, Sacred Stones spits out an intricate world history that reads like a two-sheet synopsis of a 600-page Game of Thrones novel. Leading with a narrative infodump seemed like an odd way of trying to hook a player. Sadly, odd design abounds in Sacred Stones, as I was about to find out.

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Posted by ChronoCritic in Retrospectives